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A comparative study of policies in Q-learning for foraging tasks
Y. Mohan, , J.I. Inayat-Hussain
Published in
2009
Pages: 134 - 139
Abstract
Q-learning is a machine learning technique that learns what to do and how to map states to actions to maximize rewards. Q-learning has been applied to various tasks such as foraging, soccer and prey-pursuing robots. In this paper, a simple foraging task has been considered to study the influences of the policies reported in the open literatures. A mobile robot is used to search and retrieve pucks back to a home location. The goal of this study is to identify an efficient policy for q-learning which maximizes the number of pucks collected and minimizes the number of collisions in the environment. Policies namely greedy, epsilon-greedy, Boltzmann distribution and random search are used to study their performances in the foraging task and the results are presented. ©2009 IEEE.
About the journal
Journal2009 World Congress on Nature and Biologically Inspired Computing, NABIC 2009 - Proceedings