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Design and Implementation of Ludo Game Using Automata Theory
Ali K.F, Kalyan V,
Published in IEEE
2019
Abstract
Computation and automata theory is very frequently used in the lexical analysis of compilers and programming languages, image compression, bioinformatics, morphological analysis etc., This research work proposed the design of Ludo game using automata and computation theory. Deterministic finite state automata (DFA) and Non-Deterministic finite state automata (NDFA) are used at different levels to design LUDO for multi-player gaming. © 2019 IEEE.
About the journal
JournalData powered by Typeset2019 Innovations in Power and Advanced Computing Technologies (i-PACT)
PublisherData powered by TypesetIEEE
Open Access0