Header menu link for other important links
X
EAC-MPCG
Published in IGI Global
2017
Pages: 106 - 114
Abstract
Online gaming allows players from different location to play synchronously together for entertainment. Generally multimedia applications which is highly latency sensitive and it requires specific hardware, such as Graphic Processing Units (GPUs) and fast memory. Since recent advances in cloud computing makes it suitable for moving the gaming application to the cloud and streams the video sequence back to the player over the Internet. This is more beneficial for less powerful computational devices that are otherwise incapable of running high-quality games. In addition to this cloud gaming is platform independence means it allow you to play on your android or IOS powered devices. There are several cloud providers like On-Live, G-Cluster and GFACE are provides active game services. However, providing proper access control for games which require license to play various levels is one of the important requirements to play the online games. This paper proposes the suitable access control mechanism to provide the access to cloud gaming applications.
About the journal
JournalEmerging Technologies and Applications for Cloud-Based Gaming Advances in Multimedia and Interactive Technologies
PublisherIGI Global
ISSN2327-929X
Open Access0