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Research Analysis of Development Pipelines in Augmented and Virtual Reality Technologies
Pronay Peddiraju,
Published in IGI Global
Pages: 99 - 116
The purpose of this chapter is to observe the 3D asset development and product development process for creating real-world solutions using augmented and virtual reality technologies. To do this, the authors create simulative software solutions that can be used in assisting corporations with training activities. The method involves using augmented reality (AR) and virtual reality (VR) training tools to cut costs. By applying AR and VR technologies for training purposes, a cost reduction can be observed. The application of AR and VR technologies can help in using smartphones, high performance computers, head mounted displays (HMDs), and other such technologies to provide solutions via simulative environments. By implementing a good UX (user experience), the solutions can be seen to cause improvements in training, reduce on-site training risks and cut costs rapidly. By creating 3D simulations driven by engine mechanics, the applications for AR and VR technologies are vast ranging from purely computer science oriented applications such as data and process simulations to mechanical equipment and environmental simulations. This can help users further familiarize with potential scenarios.
About the journal
JournalBig Data Analytics for Satellite Image Processing and Remote Sensing Advances in Computer and Electrical Engineering
PublisherIGI Global
Open Access0